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"I still find each day too short for all the thoughts I want to think, all the walks I want to take, all the books I want to read, and all the friends I want to see."

  John Burrough

 

 

How to Write for Animation

 
  by Jeffrey Scott Cook
 
 
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 Product Details

  Format: Hardcover, 224 pages
  Edition: 1ST
  Publisher: Overlook Press, The
  ISBN: 1585672408
  Release Date: Jan 6, 2002


 
 
Cover to Cover
 From The Publisher
Here is the first animation writer's bible—a foolproof and indispensable guide through every step of the animation writing process, from a top, Emmy Award-winning animation writer.

In recent years, the world of animation has expanded far beyond the children's fare generations of Americans have grown up watching early on Saturday mornings. Hit television series like South Park, The Simpsons, and King of the Hill have blurred the boundary between sitcom and cartoon, and have aimed straight for adult audiences with a powerful admixture of social commentary and outright hilarity. In movie theaters, with films like Toy Story and Shrek, digital technology has enabled animators to produce films both of stunningly realistic quality and the imagination and fantasy that the genre has always supplied. In the meantime, with recent hits like Tarzan and the forthcoming Atlantis: The Lost Empire, classic animation has never been more popular. It all adds up to an expanding market for writers who have an eye toward the future and an eagerness to work in a medium where the only limit is the depth of their imaginations.

With step-by-step instructions, veteran animation writer Jeffrey Scott details the process of developing even the vaguest of ideas into a fully realized animation script. With helpful ideas for unleashing creative potential and drawing on his own critically acclaimed work for examples, he details every stop on the road from inspiration to production, with sections on premises, outlines, storyboards, treatments, description, and dialogue, and much more:
  • The job market and salaries for animation writing
  • How to write funny material
  • Writing animation for theinternet
  • Creating an animated TV series
  • How to rewrite and polish scripts
  • How to get hired to write for your favorite animated TV show


With the insights of a seasoned veteran he also gives foolproof advice on how to sell the finished product-breaking in, getting an agent, negotiating the treacherous Hollywood pitch meeting. How to Write for Animation is the ultimate guide for anyone with ambitions of writing for the most rapidly developing medium in all of entertainment.
About the Author: Jeffrey Scott is one of animation's most acclaimed writers. He has written over six hundred animated television scripts for such series as: Superfriends, Jim Henson's Muppet Babies, and Teenage Mutant Ninja Turtles, among others. The grandson of the Three Stooges' Moe Howard, Jeffrey Scott's work has been recognized with three Emmy Awards and a Humanitas Prize.


 
 
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Critic's Corner
 The Word On The Street
Jeffrey Scott combines that rarest and most extraordinary of talents-he is a master storyteller, a prolific writer and turns out scripts 'faster than a speeding bullet and more powerful than a locomotive.' He leaves a legacy to the world of animation writing that is unmatched and unparalleled and, fortunately for so many, now memorialized in this excellent book.
— President, Warner Brothers Television  —Roth



Writers! Add Jeffrey Scott's How To Write For Animation to your required reading list. As one of the top names in the animation field, a man who's done it all and done it with style, Jeffrey has not only given us the result of years of invaluable experience, but a damn good read as well.
— Chairman Emeritus, Marvel Comics  —Stan Lee



Writing for Animation is both an art and a discipline, and Jeffrey Scott is terrific at teaching others what he's mastered himself.
— DreamWorks SKG  —Katzenberg



Jeffrey Scott is without a doubt the most prolific and accomplished writer of television animation of all time. Action, comedy-he does it all, and very, very well.
— Chairman, DIC Entertainment  —Andy Heyward



Jeffrey Scott has written the definitive sourcebook for anyone interested in the world of animation and script writing. Infused with humor and a love of the craft, this book is filled with the practical information one needs to get started, and is a great resource for producers, directors and executives already in the business.
— Vice President Programming, Disney Channel  —Nancy Kanter



Jeffrey's book contains everything you need to know about writing for animation and then some. Reading this book is a must for anyone interested in excelling in the field.
— CEO & Chairman, Saban Entertainment  —Haim Saban


 
 
Table of Contents
 
Acknowledgments9
Foreword11
Author's Introduction13
How To Read This Book17
Pt. IGetting Ready to Write
1Understanding the World of Animation21
2Tools of the Trade29
Pt. IIWriting for Animation
3Basic Overview35
4How to Write a Premise39
5Developing Your Story Beats44
6How to Write an Outline61
7How to Write a Script75
8Writing Description123
9Writing Dialogue129
10How to Write Funny Stuff132
11Feature, Internet, and Sample Scripts136
12Creating an Animated Series143
13Writing a Presentation, Bible, and Pilot148
Pt. IIISelling Your Animated Project
14How to Get an Agent177
15How to Break into Toon Writing without an Agent182
16How to Pitch Your Project185
17How to Prosper in Toon Town187
Epilogue194
Biography195
Toonography197
Glossary210
Animation Links and References219
Index220


 
 
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 Keywords
Authorship, Animated films, Animated films, Authorship, Animated television programs, Motion picture plays, Technique, Reference, Language Arts & Disciplines, Composition & Creative Writing - General, Animation, Film - Screenwriting, Performing Arts, Television - Screenwriting

 
 
 FastFind Line
Inverse Black Hole
By the Numbers
By the Numbers
Cover To Cover
Cover to Cover
Reader's Corner
Reader's Corner
Critic's Corner
Critic's Corner
Table of Contents
Table of Contents
Related Reading
Related Reading
Inverse Black Hole
FastFind Line
 
 


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