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 | | | "Eventually, all things merge into one, and a river runs through it. The river was cut by the world's great flood and runs over rocks from the basement of time. On some of the rocks are timeless raindrops. Under the rocks are the words, and some of the words are theirs. I am haunted by waters."
- Norman Maclean, A River Runs Through It | | | |
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| | Fluid Concepts and Creative Analogies: Computer Models of the Fundamental Mechanisms of Thought
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| | by Douglas R. Hofstadter |
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 | | | |  | | | Product Details
Format: Paperback, 528 pages
Publisher: Basic Books
ISBN: 0465024750
Release Date: Jan 8, 1982
| |  | | | In Brief In this book "Indiana University's Fluid Analogies Research Group (FARG), headed by Douglas Hofstadter, . . . {describe their} approach to modeling human creativity on a computer." (N Y Times Book Rev) Bibliography. Index.
| | | | From The Publisher Since 1977, Douglas R. Hofstadter and his graduate students at Indiana University and the University of Michigan have been developing computer models of discovery, creation, and analogical thought. What has emerged is a sophisticated and unorthodox vision of the mind in which perception, at an abstract level, is the key: perception of situations, of patterns, of patterns among patterns, even perception of one's perceptions. Fluid Concepts and Creative Analogies conveys this bold vision to a broad public as well as to cognitive scientists. Two ideas pervade the research. One is that the key question to answer is "What is a concept?" This means understanding how concepts overlap and trigger one another, how their fluid boundaries come about, how they give rise to generalizations and analogies, and so on. The second idea is that mental activity is fundamentally parallel, with many tiny agents independently carrying out small "subcognitive" acts and collectively building up coherent mental structures. Such agents lie far above the neural level, yet far below the conscious level; the hypothetical level of the brain at which they reside thus constitutes a largely uncharted substrate for thought. With these intuitions as guides, Hofstadter and the members of the Fluid Analogies Research Group have developed computer models that operate in small but extraordinarily challenging domains: playful anagram and number puzzles, analogy puzzles involving letter strings or tabletop objects, and fanciful alphabetic styles. These subtle ideas are spelled out with verve, charm, and clarity by Hofstadter and his co-workers in a series of chapters alternating with prefaces; the latter tie the projects together and give insight into their evolution. Readers of earlier works by Hofstadter will find this book a natural extension of his style and his ideas about creativity and analogy; in addition, psychologists, philosophers, and artificial-intelligence researchers will find in this el
| | | | Annotation Since 1977, Hofstadter, the author of Godel, Escher, Bach, and his students have been developing computer models of discovery, creation, and analogical thought. What has emerged is a sophisticated and unorthodox vision of the mind in which perception, at an abstract level, is the key: perception of situations, of patterns, of patterns among patterns. This book conveys this bold vision to a broad public. Illustrations.
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 | | | | | Be the first to rate this book! Number of Reviews: 0 | | | |  | | | | List of Illustrations | | | Prologue: The Why, the When, the Where, and the Who of This Book | 1 | | Ch. 1 | To Seek Whence Cometh a Sequence | 13 | | Preface 2: The Unconscious Juggling of Mental Objects | 87 | | Ch. 2 | The Architecture of Jumbo | 97 | | Preface 3: Arithmetical Play and Nondeterminism | 127 | | Ch. 3 | Numbo: A Study in Cognition and Recognition | 131 | | Preface 4: The Ineradicable Eliza Effect and Its Dangers | 155 | | Ch. 4 | High-level Perception, Representation, and Analogy: A Critique of Artificial-intelligence Methodology | 169 | | Preface 5: Conceptual Halos and Slippability | 195 | | Ch. 5 | The Copycat Project: A Model of Mental Fluidity and Analogy-making | 205 | | Preface 6: Two Early AI Approaches to Analogy | 269 | | Ch. 6 | Perspectives on Copycat: Comparisons with Recent Work | 275 | | Preface 7: Retrieval of Old and Invention of New Analogies | 301 | | Ch. 7 | Prolegomena to Any Future Metacat | 307 | | Preface 8: Analogy-making in a Coffeehouse | 319 | | Ch. 8 | Tabletop, BattleOp, Ob-Platte, Potelbat, Belpatto, Platobet | 323 | | Preface 9: The Knotty Problem of Evaluating Research in AI and Cognitive Science | 359 | | Ch. 9 | The Emergent Personality of Tabletop, a Perception-based Model of Analogy-making | 377 | | Preface 10: The Intoxicating World of Alphabets and Their Styles | 401 | | Ch. 10 | Letter Spirit: Esthetic Perception and Creative Play in the Rich Microcosm of the Roman Alphabet | 407 | | Epilogue: On Computers, Creativity, Credit, Brain Mechanisms, and the Turing Test | 467 | | References | 493 | | Index | 502 |
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