0262032589,From Barbie to Mortal Kombat: Gender and Computer Games,From,Barbie,to,Mortal,Kombat:,Gender,and,Computer,Games,buy,book,books,purchase,read,Justine Cassell,Henry Jenkins
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From Barbie to Mortal Kombat:
Gender and Computer Games

 
  Justine Cassell (Editor), Henry Jenkins (Editor)
 
 
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 Product Details

  Format: Hardcover, 380 pages
  Publisher: MIT Press
  ISBN: 0262032589
  Release Date: Jan 11, 1998

  Average Reader Review: One Thumb UpNo Thumb UpNo Thumb UpNo Thumb UpNo Thumb Up (Based on 1 review.)


 
 
Cover to Cover
 In Brief
Though computer users are split 50-50 along gender lines and the online population is pretty much the same, there is still a huge gender gap in the world of computer games. From Barbie to Mortal Kombat explores and explains what makes boys want to play computer games, what turns girls off, and how girls can be engaged by the medium. It's a mix of essays, interviews, and academic papers aimed at rethinking the good and bad aspects of how guys and guns and games and girls all mix together.

 
 
 From The Publisher
Many parents worry about the influence of video games on their children's lives. The game console may help to prepare children for participation in the digital world, but at the same time it socializes boys into misogyny and excludes girls from all but the most objectified positions. The new "girls' games" movement has addressed these concerns. The contributors to From Barbie to Mortal Kombat explore how assumptions about gender, games, and technology shape the design, development, and marketing of games as industry seeks to build the girl market. They describe and analyze the games currently on the market and propose tactical approaches for avoiding the stereotypes that dominate most toy store aisles. The lively mix of perspectives and voices includes those of media and technology scholars, educators, psychologists, developers of today's leading games, industry insiders, and girl gamers.

 
 
The Reader's Corner
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 Number of Reviews: 1     Average Rating: One Thumb UpNo Thumb UpNo Thumb UpNo Thumb UpNo Thumb Up

I already wrote a review, but they took it down...
   One Thumb UpNo Thumb UpNo Thumb UpNo Thumb UpNo Thumb Up

-- A reviewer, a game industry professional, October 10, 2001

Also Recommended: Game Over, Game Design: Secrets of the Sages, Game Design... by Bob Bates


 
 
Critic's Corner
 The Word On The Street
A tour of this valuable collection of articles illuminates the complexity of the relationship between girls and computer games from a variety of personal, social, political and economic perspectives. —Anita Borg

 
 
Table of Contents
 
Acknowledgments
About the Authors
Pt. 1The Girls' Games Movement
Ch. 1Chess for Girls? Feminism and Computer Games2
Ch. 2Computer Games for Girls: What Makes Them Play?46
Ch. 3Girl Games and Technological Desire72
Ch. 4Video Game Designs by Girls and Boys: Variability and Consistency of Gender Differences90
Pt. 2Interviews
Ch. 5An Interview with Brenda Laurel (Purple Moon)118
Ch. 6An Interview with Nancie S. Martin (Mattel)136
Ch. 7An Interview with Heather Kelley (Girl Games)152
Ch. 8Interviews with Theresa Duncan and Monica Gesue (Chop Suey)172
Ch. 9An Interview with Lee McEnany Caraher (Sega)192
Ch. 10An Interview with Marsha Kinder (Intertexts Multimedia)214
Pt. 3Rethinking the Girls' Games Movement
Ch. 11Retooling Play: Dystopia, Dysphoria, and Difference232
Ch. 12"Complete Freedom of Movement": Video Games as Gendered Play Spaces262
Ch. 13Storytelling as a Nexus of Change in the Relationship between Gender and Technology: A Feminist Approach to Software Design298
Ch. 14Voices from the Combat Zone: Game Grrlz Talk Back328
Index342


 
 
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 Keywords
Computer games, Social aspects, Congresses, Games for girls, Women And Sports, Sociology, Social Science, Gender Studies, Entertainment & Games - General, Video & Electronic - General, Games, Congresses, Computer games, Social aspects, Games for girls

 
 
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Inverse Black Hole
By the Numbers
By the Numbers
Cover To Cover
Cover to Cover
Reader's Corner
Reader's Corner
Critic's Corner
Critic's Corner
Table of Contents
Table of Contents
Related Reading
Related Reading
Inverse Black Hole
FastFind Line
 
 


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