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 | | | "The great virtue of my radicalism lies in the fact that I am perfectly ready, if necessary, to be radical on the conservative side."
- Theodore Roosevelt
(1858 - 1919) | | | |
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| | The Big Book of Humorous Training Games: Dozens of Games for Popular Training Topics, from Customer Service to Time Management
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| | by Doni Tamblyn, Sharyn Weiss |
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 | | | |  | | | Product Details
Format: Paperback, 1st ed., 279 pages
Publisher: McGraw-Hill Professional
ISBN: 0071357807
Release Date: Jan 9, 2002
Average Reader Review:     (Based on 1 review.)
| |  | | | In Brief The latest mind/brain research confirms something every trainer has long suspected: that people think and learn better when they're having fun! The Big Book of Humorous Training Games features fifty unique, experiential training activities that create memorable learning on topics ranging from management skills to team-building, emotional intelligence, handling change, dealing with difficult people, and more.
This easy-to-read manual gives step by step directions that will help new and veteran trainers infuse their workshops with humor, fun and creativity. The brain-based training activities will help your learners to gain insight into their behaviors and attitudes, and acquire crucial communication skills to improve their on-the-job performance. The gentle, low-risk humor assures the success of the games.
Each chapter in the book offers five games to teach a specific popular, business-related topic. You get 1) theoretical background on the topic, 2) a suggested amusing introduction for each activity, 3) step-by-step trainer directions, 4) reproducible handouts, 5) recommended debriefing questions, and 6) a list of additional topics you can teach through these games. The book is peppered throughout with comic delivery tips to enhance your confidence-and your success-in delivering the material effectively.
The Big Book of Humorous Training Games will help you to tap into your natural ability to use humor. Find out how to hold your learners' attention, and design training sessions that will drive home the essential skills they need for success in today's fast-moving business world.
About the Authors: Doni Tamblyn is President of the San Francisco-based training company HumorRules. Over the past 10 years she has delivered hundred of training seminars and presentations to organizations around the world.
Sharyn Weiss is a performance consultant and trainer with 15 years of experience working with non-profit and corporate groups. She has an MA in Training and Development. This is her second book on experiential training.
| | | | From The Publisher To produce changes that last beyond the classroom,training games must engage restless audiences,keep them interestedand make learning fun!
The Big Book of Humorous Training Games uses witty,engaging games to create memorable lessons in numerous basic training topics,including customer service,teambuilding,creative problem solving,time management,and more. Step-by-step instructions work with dozens of reproducible handouts and worksheets help trainers and speakers minimize preparation timeand maximized training success.
The latest mind-brain research confirms something every trainer has long suspected: that people think and learn better when the process is fun. The Big Book of Humorous Training Games features 50 unique experiential training activities that create memorable learning on topics ranging from management skills,change,and emotional intelligence to dealing with difficult people.
This easy-to-read manual gives step-by-step directions that will help new and veteran trainers infuse their workshops with humor,fun and creativity. Each chapter in the book offers fie games to teach a popular,business-related topic. You get:
- Theoretical background on the topic
- A suggested amusing introduction for each activity
- Step-by-step directions
- Reproducible handouts
- Recommended debriefing questions
The book is peppered throughout with comic delivery tips to enhance your comfort with the material.
The Big Book of Humorous Training Games will help you to tap into your natural ability to use humor. Find out how to hold your learners' attention,and design training sessions that willdrive home the essential skills they need.
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 | | | | | Number of Reviews: 1 Average Rating:     
Humor Opened Doors and Minds     
-- Bob Dick, Principal and Senior Consultant, February 20, 2001
| |  | | | Chapter 1. Five Games to Make You a Naturally Funny Trainer. Chapter 2. Five Games to Enhance Creative Thiking and Problem-Solving Skills. Chapter 3. Five Games to Create Intrinsically Motivating Managers. Chapter 4. Five Games to Construct Creative, Cooperative Teams. Chapter 5. Five Games to Help People Deal with Change. Chapter 6. Five Games to Develop Relaxed, Engaging Speakers. Chapter 7. Five Games to Increase Emotional Intelligence. Chapter 8. Five Games to Reduce Workplace Negativity. Chapter 9. Five Games to Help Employees Deal with Difficult People. Chapter 10. Five Games to Take the Fear Out of Assertiveness.
| |  | | | Find similiar books in these subject areas:
All Topics > Business & Investing > General All Topics > Business & Investing > Industries & Professions > Human Resources & Personnel Management All Topics > Business & Investing > Management & Leadership > Training All Topics > Business & Investing > Reference > Office Skills All Topics > Entertainment > Humor > Business
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| | | | | | Keywords Employees, Training of, Humor in business, Employee Training And Development, Business / Economics / Finance, Business & Economics, Human Resources & Personnel Management, Training, Skills, Employees, Training of, Humor in business
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