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 | | | |  | | | Product Details
Format: Paperback, 238 pages
Publisher: McGraw-Hill Professional
ISBN: 0070465134
Release Date: Jan 10, 2001
Average Reader Review:     (Based on 3 reviews.)
| |  | | | From The Publisher Did you know that games can be a terrifically effective way to build team spirit,communication,and trust among people who work together day in and day out? Now you can spark morale in any work group by choosing from 70 stimulating games and activities specifically designed for the manager who's looking to raise sagging morale in a department,liven up boring staff meetings,enable team members to collaborate smoothly and effectively,and much more!
The fun way to lift morale in any work group!
Did you know that games can be a terrifically effective way to build team spirit,communication,and trust among people who work together day in and day out? Team-building games and activities are so stimulating and enjoyable that everyone in the department actually looks forward to them! Now you can choose from 70 varied and imaginative games and activities that have been specifically designed for the manager who's looking to:
- Raise sagging morale in a department
- Liven up boring staff meetings
- Improve communication
- Promote a culture of harmony and cooperation
- Have fun with your work team
Each of these games is fast,creative,easy-to-lead,and will help you accomplish your team building goals. Learn valuable tips on how to present games and how to select activities for particular situations. Get essential advice on what not to do when leading games,and much more!
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 | | | | | Number of Reviews: 3 Average Rating:     
Be creative on your own     
-- A reviewer, April 11, 2002
Fun and Games     
-- Ken Denton, June 23, 1999
Also Recommended: The Dos and Don'ts of Work Team Coaching: A Comprehensive Study of the Worker/Coach Interpersonal Relationship
Learn as they learn     
-- Teen Program Coordinator, July 9, 2002
| |  | | | Acknowledgments ix Introduction to Team-Building Games xi How to Use This Book xvii Chapter 1. Icebreakers: Getting to Know Each Other Better 1 Chapter 2. Who Are We? Creating Team Identity 23 Chapter 3. What Can Teamwork Achieve? Demonstrating Its Value 37 Chapter 4. Who Can We Trust? Building Mutual Support 71 Chapter 5. How Should We Proceed? Setting Team Goals and Norms 83 Chapter 6. How Are We Doing? Improving Teamwork 103 Chapter 7. How Can We Stretch Our Minds? Problem-Solving and Creativity Games 129 Chapter 8. Can We Get Along Better? Learning to Communicate and Cooperate 155 Chapter 9. Can We Work Together? Energizing Team Meetings 175
| |  | | | Find similiar books in these subject areas:
All Topics > Business & Investing > General All Topics > Business & Investing > Management & Leadership > Leadership All Topics > Business & Investing > Management & Leadership > Teams All Topics > Business & Investing > Small Business & Entrepreneurship > Entrepreneurship
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| | | | | | Keywords Development - Business Development, Management games, Management, Educational games, Organization Development, Employee Training And Development, Business / Economics / Finance, Business & Economics, Management - Teams, Leadership, Entrepreneurship, Management games
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