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"Eventually, all things merge into one, and a river runs through it. The river was cut by the world's great flood and runs over rocks from the basement of time. On some of the rocks are timeless raindrops. Under the rocks are the words, and some of the words are theirs. I am haunted by waters."

  - Norman Maclean,
A River Runs Through It

 

 

The Programming Basics

 
  by Clayton Walnum
 
 
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By The Numbers
 Product Details

  Format: Paperback, 275 pages
  Publisher: Alpha Books
  ISBN: 0028642864
  Release Date: Jan 5, 2000


 
 
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Behind the Pen
 Accreditation
Award-winning author Clayton Walnum started programming computers in 1982, when he traded in an IBM Selectric typewriter to buy an Atari 400 computer (16K of RAM!). Clay soon learned to combine his interest in writing with his newly acquired programming skills and started selling programs and articles to computer magazines. In 1985, ANALOG Computing, a nationally-distributed computer magazine, hired him as a technical editor, and before leaving the magazine business in 1989 to become a freelance writer, Clay had worked his way up to executive editor. He has since acquired a degree in computer science and has written more than 40 books (translated into many languages) covering everything from computer gaming to 3D graphics programming. He's also written hundreds of magazine articles and software reviews as well as countless programs. His recent books include The Complete Idiot's Guide to Visual Basic 6 and Teach Yourself Game Programming with Visual Basic in 21 Days. Clay's biggest disappointment in life is that he wasn't one of the Beatles. To compensate, he writes and records rock music in his home studio.

 
 
Table of Contents
 
Part 1An Introduction to Programming1
1Programming 1013
Psssst! Listen Up4
What's in It for You?5
Looks Like Greek6
Parlez-Vous BASIC?6
Getting Down to the Nitty-Gritty8
Squashing That Panic Attack9
2Introducing the Programmer's Toolbox11
Typing It Up11
Using a One-Line-at-a-Time Translator14
Consulting a Full-Service Translator15
Soliciting the Help of Debuggers16
Putting It All Together18
3Crankin' It Up with QBasic21
Where Is QBasic?21
Loading QBasic22
Exploring QBasic's Menu Bar24
Loading a QBasic Program24
Controlling the Edit Window26
Typing Programs26
Printing a Program30
Cutting, Copying, and Pasting31
Searching and Replacing34
Part 2The Absolute Basics39
4Places Where Numbers Live41
A Comfy Home for Numbers41
Yes and No42
A Secret and Handy Code43
Bits As Regular Numbers43
Working with Variables44
Getting Values into Memory45
Look! It's on the Screen!46
Now It's in Memory!47
Numeric and String Variables49
What's a Nice Integer Like You Doing Here?51
5Computer-Style Arithmetic55
Using Basic Arithmetic56
Raising the Arithmetic Bar57
Me First! Me First!61
6Decisions the Computer Way63
A Digital Road Map64
It's Simply a Matter of Choice64
Simple if...Then Statements65
Complex if...Then Statements67
How Do You Compare?72
Single Comparisons72
Your Computer As Spock74
The Infamous GOTO76
7Do It Again and Again79
Around and Around We Go80
Watch Your Step on This Ride82
Where We'll Stop, Nobody Knows84
Getting Dizzy Yet?84
Nearing the End of the Ride86
One Last Spin87
Part 3Taking the Next Step93
8Saying It with Text95
'Til Death Do They Part96
The Long and Short of It97
Bits and Pieces99
A Textual Scavenger Hunt102
A Capital Idea106
Numbers to Strings107
9Fancier Places Numbers Live111
A Clever Solution to a Tricky Problem112
The Old Indirect Approach114
Yet Another Fantabulous Example of Programming Prowess115
Starting Off Right116
10Fiddling with Files121
Three Steps to Access a File121
Opening a File122
Saving Data to the File123
Closing the File123
Trying It Out124
Loading Data from a File126
Appending Data to a File127
Part 4Advanced Programming131
11Whoops! What Now?133
Two General Kinds of Errors133
The Art of Predicting the Future134
Putting on the Catcher's Mitt135
Which Error Is Which?138
12Your Computer As Van Gogh143
I Think I'm Seeing Spots!143
Graphics a la Mode147
Every Picture Is Worth a Thousand (or More) Dots148
Dot-to-Dot the Easy Way151
13Your Computer As Beethoven155
Making Computers Sing155
Getting a Bit More Realistic157
Woops, Zoops, and Zips159
14One Step at a Time163
A Programmer's Pyramid Plan163
Blocks in the Pyramid164
Variable Scope169
Still More Blocks in the Pyramid171
15Lookin' for Creepy Crawlies179
Get the Raid!179
Step-Into Program Trace180
Step-Over Program Trace180
Use a Variable Watcher181
Insert Breakpoints181
Raid the QBasic Way181
Step Into, the QBasic Way182
Spying on Variables185
Step Over, the QBasic Way185
Automated QBasic186
Give Me a Break!186
Next, Please187
Part 5An Introduction to Object-Oriented Programming189
16Programming with Objects191
Saddling a New Horse191
Creating Projects192
Exploring Visual Basic .NET's Main Window194
The Code Window196
Menus and the Toolbar197
Getting Back to OOP198
The Secrets of Encapsulation199
The Secrets of Inheritance199
The Secrets of Polymorphism200
Writing a Class200
Classes Versus Objects202
17Creating Your Own Objects203
Adding Properties and Methods to a Class203
The Deal with Properties204
Construction and Destruction Underway206
A Method to the Madness208
Reading Your Books210
The Stuff You Need to Know214
Understanding the Basics of Inheritance216
Dealing with Inheritance for Real218
18The Strange World of Polymorphism225
Getting Polymorphic225
Polymorphism on the Loose226
When You Must, You Must228
Getting That Shape Constructed229
When You Must, You Must (Revisited)229
A Shape That Works229
Getting Back to Base-ics230
The Secret to Polymorphism231
A Second Shape That Works231
From Ancestor to Ancestor232
Testing Your Shapes233
End of the Line234
19Exploring C#237
Pronounced C Sharp237
Judging a Book by Its Cover238
Getting Your Application to Do Something241
How OOP Fits In243
Appendixes
AProgramming Languages Overview249
BA Programmer's Quick Reference257
CSpeak Like a Geek: The Complete Archive267
Index271


 
 
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 Keywords
Computer Books: General, Computer Programming Languages, Computer Bks - Languages / Programming, Computers, Programming - General, Computer programming

 
 
 FastFind Line
Inverse Black Hole
By the Numbers
By the Numbers
Reader's Corner
Reader's Corner
Behind the Pen
Behind the Pen
Table of Contents
Table of Contents
Related Reading
Related Reading
Inverse Black Hole
FastFind Line
 
 


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