Cossacks - European Wars, ,buy,purchase,<b>The Story</b><BR><BR>Before your fall, you led a crusade against evil. Now you've become one of the undead creatures you once battled-a Vampire. Inhabiting the World of Darkness, you must face a series of brutal confrontations with your nemesis, Vukodlak, a powerful vampire lord. Your unholy showdown begins in medieval Europe and rages on into the modern day, as you track a soulless enemy in an eternal struggle to destroy him. For this is the only hope of vengeance for your tortured immortality.<BR><BR> <B>Overview</b><BR><BR>With a story line that covers a span of 800 years, players will travel within medieval Prague and Vienna and then later modern-day (1999) London and New York City for a finale that takes place on the eve of the millennium. The game is composed of four hubs of levels, each representing one of the four cities that will be explored and revealed through the course of the story. Your characters will move between two hubs in the dark ages, and two hubs in modern times as discoveries are made, and events unfold.<BR><BR>Players will be exposed to a variety of different environments in each time period. In medieval Prague and Vienna, characters will explore such things as main city areas, cathedrals, monasteries, synagogues, underground catacombs, graveyards, and forested outdoor areas. Within modern day London and New York, some areas will include dockyards, secret underground clubs, hidden vampire lairs, sewers, inner-city slums, and uptown urban areas.<BR><BR>Unlike most traditional role playing games (RPGs), in which the goal is to acquire more and more power until you defeat the ultimate bad guy. Vampire is as much about internal character development as statistic development. In order to survive, players must work at holding on to the last strands of what made them human, but must also come to accept their condition. Your decisions during both gameplay and conversations will determine the final outcome of the story. The story is experienced in different ways, through conversations, gameplay, in-game cut scenes and pre-rendered cinematics. Even during the action-oriented gameplay, you are furthering the story and feel that everything has a purpose. You never have to hunt for the main storyline, but you are provided freedom to advance at your own pace.<BR><BR>The game itself will be composed of sixteen different 'core' missions that will take place, with subgoals sprinkled here and there. The game should not feel segmented, but rather you'll find yourself driven by the story. The continuity of the levels will help lend to aid this feeling, as all the cities are joined by interconnected pieces of geometry (maps) that you can travel through. <BR><BR><b>Key Features:</b>Live as the Undead: As Christof, a vampire of the Brujah Clan, you must fight and feed on the blood of mortals, while hiding your vampiric powers and controlling the urges of the beast within you. Along the way, you are joined by other vampires who will fight by your side as you solve a series of quests surrounding a deep story.<BR><BR>Powerful 3-D Engine: Your World of Darkness is created by the Nod Engine, developed by Nihilistic. Dramatic lighting, fog effects and gorgeous textures bring the medieval cities of Prague and Vienna to life, and twist the modern landscape of London and New York into a gothic nightmare.<BR><BR>Innovative Multiplayer Design: Vampire: The Masquerade-Redemption will change the way computer RPGs are played online with its Storyteller mode, which allows one player to create and run an adventure of their own. Multiplayer features include co-op play, and the option to play as the hunter or the hunted.<BR><BR>Immortal RPG Appeal: Based on the popular tabletop role-playing game, the PC version of Vampire: The Masquerade offers fans of the series a true translation of their beloved story. Even gamers and RPG fans unfamiliar with the series will enjoy the incredible 3-D graphics, deep storyline and engrossing gameplay.<BR><BR><BR><BR><b>Characters<BR><BR> <BR> <B>Ecaterina the Wise<BR> Clan: Brujah</B><BR>A Brujah agitator in the nights when that clan was composed of philospher-warriors. At her peak she supposedly had the quarter of Prague called the Old Town under her thumb, and caused endless trouble for the hated Tzimisce and the Cainite prince. <BR> <B>Garinol<BR> Clan: Cappadocian</B><BR> Noted for turning the Petrin Hill Monastery of Prague into a haven for the Death Clan. As abbot, he changed the mission of the monks from quiet prayer and contemplation to an obsessive quest for forbidden lore. For Garinol was a fanatical adherent of the Cainite Heresy, which holds that vampires can storm the very gates of heaven.<BR><BR> <BR> <B>Josef Zvi<BR> Clan: Nosferatu</B><BR> The protector of the Jewish Quarter of Prague in the later 12th century. Beyond this, his history is murky- not a surprise for a member of the sewer-dwellers. <BR> <B>Orsi<br> Clan: ?? </B>May be related to a Ventrue merchant in New York City, or may be a fabrication of the Nihilists. I will investigate. <BR> <B>Luther Black<br> Clan: Lasombra</B>A total mystery. None of my fellow Lasombra have heard of him. If he existed, he achieved nothing of note to our clan. <b
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Cossacks - European Wars 

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Cossacks - European Wars

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Suggested Age: 13+

Cossacks: European Wars takes players back in time to historical events of 16th to 18th Century Europe and immerses them into epic battles with hundreds, even thousands of units. Players pick one of sixteen countries that po...

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Specifications

ZIN Product Number: 200776



* Please Note: This information is based partly on Traditional Medicine which uses natural materials to support health. This information has not been evaluated or approved by the FDA. These statements have not been evaluated by the Food and Drug Administration (FDA). These products are intended to support general well being and are not intended to treat, diagnose, mitigate, prevent, or cure any condition or disease. If conditions persist, please seek advice from your medical doctor.


Description

Suggested Age: 13+

Cossacks: European Wars takes players back in time to historical events of 16th to 18th Century Europe and immerses them into epic battles with hundreds, even thousands of units. Players pick one of sixteen countries that possess military forces in the infantry, cavalry, artillery and navy and march them into over 85 large-scale battles, most notably the Thirty Year War, the English Revolution, the Spanish Succession, and the Seven Year War.

Cossacks is a historical real-time strategy based on events during the XVI-XVIII centuries in Europe when nations and states were created and demolished, gold was turned into numerous armies, and never ending wars shed oceans of blood. It was the time when new regulations were developed in armies, and commanders' mastery was polished to perfection. The new era began... with thundering cannons and whistling bullets!
 

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Strategy First is the North American Publisher.
 

Ingredients




THE GAME

 The game allows becoming aware of historical events' large scale. Thus, grandiose battles of up to 8000 units may be conducted on single or network game maps. The game contains much historical data, and the full version will include a spacious encyclopedia about wars, battles, nations, technologies, armies, and units having been used in Europe in XVI-XVIII centuries.

NATIONS

Algeria, Austria, England, France, Netherlands, Piemonte, Poland, Portugal, Prussia, Russia, Saxony, Spain, Sweden, Turkey, Ukraine, Venice. You can also face other communities in single player games; for instance, in campaign for England one should sweep off pirate republics. Each country has its original graphics, economic and technical development peculiarities, military advantages and drawbacks, and unique units and technologies.

HISTORICAL BACKGROUND

We have represented more than 85 large-scale wars and battles of XVI-XVIII centuries for single game and multiplayer. The most noteworthy are: Thirty Years War (1618-1648), the English revolution, the English and Dutch wars, the War for Spanish Succession, the Northern war, the War for Austrian Succession, the Seven Years War, the Ukrainian independence war (1648-1657), sea wars against pirates, etc.

ECONOMY

Economy depends on six resources: food, wood, stone, gold, iron, and coal. Gold, iron, and coal are infinite at their deposits, and extraction is proportionate to mine workers number. The main peculiarity of game economy is that all units consume resources, and artillery and handgun shots spend iron and coal. Thus, it is not enough to spend resources for buying soldiers, cannons, or vessels. It is necessary to possess some economic potential in order to maintain your army and support its battle-worthiness. Exceeding your scope results in famine and army riots. Also you can sell, buy, and change resources at the market, and prices can change depending on the amount of resources at the market.

TECHNOLOGY TREE

The game inventions' tree numbers more than 300 upgrades divided in two time periods - XVI-XVII centuries and XVIII century. Upgrades allow turning quantitative categories to qualitative, and also obtaining some new unique possibilities, units, and buildings. Science development allows increasing resource extraction efficiency, improving units, increasing artillery power and range of fire, improving towers' rate of fire and buildings' durability. Also upgrades allow building battleships, multi-barreled cannons, etc. A sort of uncommon invention is aeronautics. Having invented that, one can launch balloons and reveal the whole map.

MILITARY FORCES

Following military forces are represented in the game: infantry, cavalry, artillery, and navy. Nations use their unique units along with units similar to other states. Thus, within each nation a player has all military forces needed to wage land or sea war. At the same time each nation's forces are unique as for their features, abilities, and equipment. Units can be arranged into military formations: column, rank, or square. A formation includes an officer and a drummer, and units' abilities increase in a formation. Also there is the ability to use foreign mercenaries via your diplomatic center; two cannon fire types - cannonballs and grapeshot; and there are howitzers, mortars and multi-barreled cannons for you to utilize.

MILITARY OPERATIONS

The game provides an unlimited variety of tactical and strategic methods of land or sea war against enemies. Thus, one can create defense in depth, carry out lingering city sieges, wage guerilla wars, deploy landing forces on enemy shores, shell an enemy with cannonballs, arrange ambushes, stake on a crowds of cheap units or create elite teams of trained soldiers with high-tech weapons, and so on. The game landscape is full 3D, so it is an important strategic element: capturing commanding heights provides with great advantages and often wins a battle; also one can arrange ambushes in canyons. It is also possible to conduct grandiose sea battles and to capture unprotected enemy peasants, artillery, and some buildings.

GAME BALANCE

Each nation has its own peculiarities of economic and scientific development, and different military advantages and drawbacks. However, there are no second-best as for military balance, so all nations have equal opportunities. Just find advantages of your nation and use them well - and here is you victory! One can become aware of nation peculiarities while playing tutorial game, single players missions, and campaigns. Another game balance feature is that defensive consumes much less resources than an assault. So a small lead in development cannot give a player an obvious advantage over his rivals. Stone walls can be destroyed only with artillery or grenadiers; cannons feature direct fire and cannot hit targets behind obstacles; and howitzers and mortars possess plunging fire and can hit targets at different heights and behind obstacles.

GAME WORLD PHYSICS

Real physics introduces many interesting issues into the game. Thus, units climb hills slower, and they shoot farther at a height. A cannonball explosion becomes much stronger at a rocky landscape because of rebounds, while at a swamp it is damped. Artillery and firearms possess shot dispersion and a probability to hit the enemy by the first shot, etc. The fog of war closes after a unit in some time. introduces many interesting issues in the game. Thus, units climb hills slower, and they see and shoot farther at a height. Artillery and handguns possess shot dispersion and expectancy of hitting the enemy by the first shot; cannonball explosions become much stronger in a rocky landscape because of rebounds, while in a swamp they are damped. Waves rage on the sea, and there are traces in water behind moving vessels. Also, the fog of war closes after a unit in some time.

INTERFACE

Multiple convenient and already habitual hot keys and control possibilities are included to the game interface. Thus, with SHIFT-clicking can assign a working schedule for peasants and a schedule of objectives (or a march rout) for military units. With CTRL-clicking one can assign a rally point for units being created. Double-clicking a unit selects all units of this type within sight. Using hot keys one can select different unit types, group or regroup units, go to a particular building interface, choose units' behavior modes (attack, hold position, patrol), choose towers' fire modes (hold fire, hold fire if friendly is in hitting zone, attack always). An information panel allows you to be aware of finances, resource expenditure, etc.

SINGLE PLAYER GAME

A single player game comprises Single Missions, Campaigns, and Random Map mode. Missions' and campaigns' scenarios recreate real historical situations, while a player has freedom of choice to achieve the goal. Objectives are varied from habitual development (your town building, defense and fortification, resource extraction, territory exploration, forming armies and front lines, etc.) to mission accomplishment with limited forces. In the Random Map game, players are able to choose landscape type and the map, resources, adjust the random map generator, etc.

MULTIPLAYER GAME

Multiplayer game supports up to 8 players via modem, local network, or Internet, and comprises Random Map and Historical Battles modes. In the Random Map mode, players are able to choose map parameters, resources, etc. Also we have developed a random map generator, that (along with vast game variety of 16 rivaling nations with their advantages and drawbacks, and a huge technology tree of 300 upgrades) will make the network game of a long-lasting interest. Historical battles are precise reconstruction of real ones. They are reconstructed up to trivial details, such as real historical landscape and map; enemy troops disposition, stuff, structure and even number punctually coincide with historical facts. In this game mode a player is expected to lead any party he chooses, to carry out the battle, and to confirm or disprove its historically recorded outcome. The historical battles' maps were created by processing real topographical data.

GRAPHICS

The game utilizes sprite graphics that allows obtaining beautiful and high detailed pictures, while common drawbacks of sprite graphics (unit animation jitter and lifeless landscape) were overcome due to the new graphics compression algorithm. This algorithm allows using numerous animated movements for each unit pre-rendered in up to 64 orientations (in 256 orientations for vessels), so this provides very smooth movements and turns. Background elements are animated, too: flags flutter at the buildings, wheat rolls in the wind, windmills' fans revolve, waves go over water surfaces, and tides wash the coasts.

SPECIAL EFFECTS

Following FX are used in the game: smoke, explosions, fog, buildings' burning, particle systems, water waves and flashes, traces in water behind moving vessels, splashes and ripples in water from cannonballs and splinters, etc.
 

Label Information



Operating System: Win 98, Win 95. Pentium 200 MHz, 32MB RAM, 1MB Video RAM, 200MB HDD, 8X CD-ROM, Sound Card, DirectX 6.0. Recommended system Requirements: Pentium II 233 and Better, 64MB RAM, 4MB Video RAM, 200MB HDD, 12X CD-ROM, Sound Card, DirectX 6.0.

Windows 95/98/2000/ME/NT

Pentium 200

32MB RAM

1MB Video Card

200MB Available Hard Disk Space

8X CD-ROM

Sound Card.
 

 

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